﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Abyss : Nature
{


	private void OnCollisionEnter2D(Collision2D other) {
		if (other.gameObject.tag == "Player") {
			other.gameObject.GetComponent<Player>().OnDieToAbyss(this);
		}
	}

}
